Breaking Point

Breaking Point is a persistent "permanent death" online multiplayer survival game set in the decades following the downfall of modern society to a deadly viral outbreak. Our goal is provide a balanced mixture of survival realism with the gameplay of a modern military shooter. A massive, open world with hardcore survival and combat elements, in depth environmental interaction, and terrifying, intelligent AI. Players will spawn into this world with nothing and will have to brave the environment to gather supplies while avoiding the fearsome AI and potentially even more deadly players. Your goal is carve out your own space in this hostile world and decide whether or not to take part in a war that is raging between the rival factions that have taken over the land. Surviving means making alliances and taking what you need from opposing factions, whether that be skills, resources, or their lives.

Development
Breaking Point's roots stretch back to 2012 where it began as a mod on the Arma platform and saw a second iteration with the release of Arma 3. What was initially intended to be a straight port took on a life of its own and many of the game's core concepts and designs began to take shape. However, over the course of the next year it became clear that our ideas had outgrown the capabilities of the platform and without access to the Engine's source code, there was nothing we could do to solve this. Enter Unreal Engine 4, and with it the freedom to take Breaking Point where it needs to go.

Our dedication to creating a seamless blend of engaging gameplay mechanics and hardcore realism combined with our attention to detail and relentless drive to make things better; these are the qualities that set our team and our game apart.

Breaking Point is being developed with a combined 15+ years of experience in both the survival MMO genre and the professional gaming industry as a whole. Experience from players, developers, broadcasters, and artists all geared towards realizing the full potential of this unique style of game.

We are partnering with a number of amazing and talented Broadcasters for this campaign!

If you are a content creator interested in teaming up with us to unlock exclusive in-game personalized content for you and your community, or if there are any streamers you love that you don't think are currently involved, you can tell them to reach out to: https://twitter.com/breakingpointg

In addition to our awesome partners above, we have also joined forces with Sacriel as a direct member of our Development Team! Sacriel serves as our Lead Game Designer and will be leveraging his years of experience in this genre to craft and balance our core game mechanics as well as introduce many innovative ideas of his own. Sacriel will also be working with our Creative Director to produce educational development videos to break down these designs.

Choose your side
A long time feature of Breaking Point taken to an exciting new level. Seven unique factions secluded in Strongholds spread throughout the world encompassing a broad range of play styles and alignments. Carry out everything from item gathering quests to targeted assassinations to earn your way forward. Unique skill sets and resources are made available to you with increasing usefulness as you progress and you may even wish to augment your capabilities by working for the enemy, but do so only at your own risk.

Choose your armament
Another hallmark of Breaking Point. An eclectic mix of modern and vintage weaponry is featured ranging from the simplest melee weapons to high powered hunting rifles, all heavily customizable. Projectile velocity, trajectory, object penetration, and power; all modeled to real world specifications for standard, hollow point, and over pressured rounds with the input of real world military personnel.

The threat is real
Intelligent, nuanced, and highly dangerous; these are the characteristics that were previously impossible but are now well within our reach. Breaking Point's enemy AI will be a thrill for the PvE enthusiast while adding depth to PvP encounters. Enemies will include intelligent Hunters, massive Hordes, peculiar Scavengers, and extremely rare Predators that you'll wish you never saw.

Resources are scarce
Our solution to an age-old problem that has plagued survival games. Too much loot and your game loses the tense survival elements becomes a trigger-happy battle royal. Not enough loot and it is simply not fun! Our custom dynamic loot system was designed specifically to solve this problem and create a balanced loot economy to maintain both hardcore survival and exciting PvP without compromising either.

in this alluring and dangerous land
A beautifully vast landscape with a number of different environments to explore and lose yourself in. The Breaking Point map “Kepinaos” is a fictional territory containing lush forests, soaring mountains, and arid deserts, not to mention countless secrets to uncover! Climb trees, scale cliffs, or venture deep underground; an all encompassing world awaits! come now !

Where you will fight to outlive
Completely redesigned for the new Breaking Point universe! Our “treat to recover” medical system is designed to fit into the Breaking Point survival world and will feature treatment ranging from herbalism and simple bandaging to full blown field surgery. But don’t worry, the system is carefully balanced to serve and enhance both PvE and PvP gameplay, not get in the way of it.

Adapt to change
A truly living world where the battle between mankind and the epidemic rages on all around you. Roaming hordes, vehicle crashes, AI skirmishes, and random dynamic encounters will keep you on your toes at all times. The world itself will also change over time with environment clutter, building interiors, and even buildings themselves changing over time to keep the world fresh and interesting.

You can rely on us to keep your gameplay experience safe (from the things that aren’t SUPPOSED to kill you, anyway). Our commitment to staying one step ahead of scripters and hackers is unyielding. No mercy, no second chances.

Mod-ready
We understand that the modding community plays a very important role in the longevity and success of many games, especially in this genre. We have developed Breaking Point with this in mind. You will be able to add anything into game (limited only by your skill with the Unreal Engine) and even host your own modded servers.

Survivor Logs
These are audio tapes that can be discovered and listened to in a game. They can be recorded by backers of the applicable levels via any digital means they choose (phone, handheld recorder, studio etc.). Tell a horror story, send a message to friend or loved one, give a survival or combat tip, the choice is yours! All messages are subject to our approval but our only requirements are that it be thematically appropriate for a game of this genre and not contain any inappropriate, vulgar, or copywritten material such as music.

How does the "custom designed building" reward work?

We will work with you directly to design a custom building to be placed in game. This can be anything from a residential or commercial building to a shack in the woods, its up to you! All designs are subject to our approval but our only requirements are that it be thematically appropriate for a game of this genre, not be something exceptionally large or intricate such as a skyscraper or football stadium, and not contain any inappropriate, vulgar, or copywritten material such as trademarked logos or slogans.

How does the "custom character likeness" reward work?

We will create a character in the game using your facial likeness. We will not use the likeness of any other person, real or fictional. We will ask for a high quality, straight on photo of your face with neutral lighting. DSLR camera preferred but a good quality cell phone picture is acceptable. The higher the quality, the more the character will look like you! All photos received are subject to our approval but our only requirements are that the photo is of acceptable quality and that an accompanying photo of you with valid identification is provided.

FAQ

 * What platforms will Breaking Point be on?
 * Windows / Linux + Steam OS.
 * How much will it cost upon final release?
 * USD $30-35
 * What does "Beta" release mean for me?
 * Beta release will be the first opportunity for qualifying backers to play the full online version of Breaking Point. This phase will focus on optimization, gameplay mechanic balance, and overall polish. All of our "Alpha" phases will be closed for the purpose of strictly focusing on feature development and QA.
 * How many players per server?
 * Our goal is a minimum of 100, but this number may be lower during the "Beta" phase while optimizations are taking place.
 * Can I host my own servers?
 * Yes, Anyone can host a server. Servers run on both Windows / Linux.
 * Where can I purchase Breaking Point when released?
 * Steam Store.
 * When will Breaking Point be available?
 * Summer 2018 with Beta Access for specific backers in the early Spring 2018.
 * Will Breaking Point be available on consoles?
 * Not at this time.
 * Will Breaking Point be first person or third person POV?
 * Both will be available and it will depend on the settings set by the server owner.
 * Will any character or server information carry over from the Breaking Point mod?
 * Unfortunately no, this is not possible with the change in game engine.
 * Where can I find out more information on Breaking Point?
 * www.playbreakingpoint.com
 * Why $300k USD ($403K AUD)?
 * Please see our Budget Breakdown below. Since we are NOT planning for an "early access alpha" release to help generate revenue, we require the funds to pay multiple salaries. All costs are based around paying a 1 year salary for each task e.g. "Social Media Creation & Management" involves creating, managing, and maintaining all of our social media channels (Facebook, Twitter, Youtube etc) from Kickstarter completion to full release.