About

= About Breaking Point =

Breaking Point is a persistent "permanent death" online multiplayer survival game set in the decades following the downfall of modern society to a deadly viral outbreak. Our goal is provide a balanced mixture of survival realism with the gameplay of a modern military shooter. A massive, open world with hardcore survival and combat elements, in depth environmental interaction, and terrifying, intelligent AI. Players will spawn into this world with nothing and will have to brave the environment to gather supplies while avoiding the fearsome AI and potentially even more deadly players. Your goal is carve out your own space in this hostile world and decide whether or not to take part in a war that is raging between the rival factions that have taken over the land. Surviving means making alliances and taking what you need from opposing factions, whether that be skills, resources, or their lives.

Breaking Point's roots stretch back to 2012 where it began as a mod on the Arma platform and saw a second iteration with the release of Arma 3. What was initially intended to be a straight port took on a life of its own and many of the game's core concepts and designs began to take shape. However, over the course of the next year it became clear that our ideas had outgrown the capabilities of the platform and without access to the Engine's source code, there was nothing we could do to solve this. Enter Unreal Engine 4, and with it the freedom to take Breaking Point where it needs to go.

Background/back story?
N/A

Features?

 * VAC integration
 * Modding Support
 * RP (role playing) support
 * Factions
 * Persistent world
 * Squad-friendly grouping
 * Dynamic in-game events
 * Dynamic loot
 * Intelligent AI
 * Weapon Ballistics

What can the player hold?
N/A

Fun Facts -
N/A

Game Development:

 * 1) KickStarter (started) | May 22nd 2017
 * 2) KickStarter (funding unsuccessful) | June 21st 2017 (AU$ 155,261 pledged of 403,000)
 * 3) Closed Beta | Coming Soon 2018

= Other Wiki Links: =
 * Social Media
 * Controls
 * System Requirements
 * Frequently Asked Questions (FAQ)