Factions

This page lists the available  for Breaking Point.

All factions have different animations, for example, holding a weapon in the hand is different from each faction to identity each faction. 3 on the west side, 3 on the east side and engineers on the north. Each faction has its own perks.

Once in-game, you spawn as a survivor, you can make way to a faction stronghold, sign up, complete an initiation quest where you will become level 1 of that class. Basic quests objective, kill and fetch will increase levels in the factions.

Any faction member can travel to any other faction's base, even hostile ones.
 * Quest options to gain other factions perk at each different stronghold.
 * Different rewards and punishments depending on faction for the other factions you kill.

7 available factions:

 * Rangers
 * Nomads
 * Survivalists
 * Mercenaries
 * Outlaws
 * Hunters
 * Engineers

Non-factions:

 * Civilian

Questions:

 * Q: How will you identify each faction when using looted clothing? | A: There is no looted clothing for factions, only civilians. Each faction will have their own clothing level 1, 2 & 3. Multiple versions of each level of faction clothes. Different factions might carry their weapons differently/move differently & have different silhouettes.
 * Q: Campers at strongholds? | A: There will be a sphere of influence where AI will be able to engage and patrol. AI will gun down anyone with their guns out within strongholds, etc. Other various ways to look into.